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Phraseanet/flash/ImageDisplayx1/caurina/transitions/properties/SoundShortcuts.as
2012-02-23 12:43:42 +01:00

94 lines
3.0 KiB
ActionScript

package caurina.transitions.properties {
/**
* properties.SoundShortcuts
* List of default special properties for Sounds
* The function names are strange/inverted because it makes for easier debugging (alphabetic order). They're only for internal use (on this class) anyways.
*
* @author Zeh Fernando, Nate Chatellier, Arthur Debert
* @version 1.0.0
*/
import flash.media.SoundTransform;
import caurina.transitions.Tweener;
public class SoundShortcuts {
/**
* There's no constructor.
*/
public function SoundShortcuts () {
trace ("This is an static class and should not be instantiated.")
}
/**
* Registers all the special properties to the Tweener class, so the Tweener knows what to do with them.
*/
public static function init():void {
// Normal properties
Tweener.registerSpecialProperty("_sound_volume", _sound_volume_get, _sound_volume_set);
Tweener.registerSpecialProperty("_sound_pan", _sound_pan_get, _sound_pan_set);
}
// ==================================================================================================================================
// NORMAL SPECIAL PROPERTY functions ------------------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------------------------------------------------
// _sound_volume
/**
* Returns the current sound volume
*
* @param p_obj Object SoundChannel object
* @return Number The current volume
*/
public static function _sound_volume_get (p_obj:Object, p_parameters:Array, p_extra:Object = null):Number {
return p_obj.soundTransform.volume;
}
/**
* Sets the sound volume
*
* @param p_obj Object SoundChannel object
* @param p_value Number New volume
*/
public static function _sound_volume_set (p_obj:Object, p_value:Number, p_parameters:Array, p_extra:Object = null):void {
var sndTransform:SoundTransform = p_obj.soundTransform;
sndTransform.volume = p_value;
p_obj.soundTransform = sndTransform;
}
// ----------------------------------------------------------------------------------------------------------------------------------
// _sound_pan
/**
* Returns the current sound pan
*
* @param p_obj Object SoundChannel object
* @return Number The current pan
*/
public static function _sound_pan_get (p_obj:Object, p_parameters:Array, p_extra:Object = null):Number {
return p_obj.soundTransform.pan;
}
/**
* Sets the sound volume
*
* @param p_obj Object SoundChannel object
* @param p_value Number New pan
*/
public static function _sound_pan_set (p_obj:Object, p_value:Number, p_parameters:Array, p_extra:Object = null):void {
var sndTransform:SoundTransform = p_obj.soundTransform;
sndTransform.pan = p_value;
p_obj.soundTransform = sndTransform;
}
}
}